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Living Document Edition

How We Breathe Through Written Lungs is a roleplaying game for 2-5 players about characters redefining themselves in a new world where they do not fit the narrative.

An organization called the Central Creative Resolution Agency (CCRA) has developed technology to bring characters from stories into their world, Terra Firma. These characters seem to have some degree of control over how events occur. The CCRA hopes to use them to alter reality and control the course of the future.

Can these characters break free from the CCRA? Will they retell their old stories or become something new?

This is a GM-less game where the players collaborate to define and play the world in addition to each playing a primary character. The currently available primary characters are:

  • Medusa
  • Sir Galahad
  • The Little Mermaid
  • Frankenstein's Monster
  • Dr. John Watson

This game is unfinished, unpolished, unplaytested, and mostly for my own enjoyment. I'll keep working on it, but I'm just happy it exists, even if it never becomes 'good'.

Thanks to the Dice Exploder Discord for having the Pregen Jam that helped me conceptualize and complete this game, and for providing input. I'd be happy if Sam wants to discuss it on the podcast.


How We Breathe Through Written Lungs is a Drawn from the Undertow game. This means that it is based on EIDOLON: Become Your Best Self Second Edition, which can be found at: patreon.com/eidolonplaytest


Purchase

Get this game and 466 more for $5.00 USD
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Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

HowWeBreatheThroughWrittenLungs.pdf 72 kB
How We Breathe Through Written Lungs - Character Sheets.pdf 402 kB

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Development log

Comments

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This looks super cool!  I'd love to have a character sheet without the default characters' names though, for people who want to play different book characters.

For now, I believe the limited options (and very intentional starting truths) are important to the thematic thrust of the game.

That said, I'm planning to come back and tweak this game in the fairly near future and will keep this in mind!

Thank you for the feedback and your kind words!

Gotcha, I understand! & awesome, I'm looking forward to the updates! C: